# -*- perl -*- =head1 NAME Aranea Orthogonal Communications Protocol $Revision$ =head1 SYNOPSIS ,,,[,]|,... =head1 ABSTRACT For many years DX Clusters have used a protocol which was designed for a non-looped tree ofLs. This environment has probably never, reliably, been achieved in practice; certainly not recently. There have always been loops, sometimes bringing the network to its knees. In modern usage, both in order to get some resilience and also to expedite information flow, we use internet based, deliberately looped networks with filtering. Whilst this works, after a fashion, there are all sorts of problems that the current PC protocol can never address. This document describes a complete replacement for the PC protocol. It allows a fully looped network, is inherently extensible and should be simple to implement (especially in perl). All implementations shall use b this protocol for inter-node communications. =head1 DESCRIPTION This protocol is designed to be an extensible basis for any type of one -> many "instant" line-based communications tasks. The protocol is designed to be flood routed in a meshed network in as efficient a manner as possible. The reason we have chosen this mechanism is that most L need to be broadcast to allLs. Experience has shown thatLs will appear and (more infrequently) disappear without much (or any) notice. Therefore, the constantly changing and uncoordinated nature of the network doesn't lend itself to fixed routing policies. Therefore, whilst metrics and routing tables (more like routing hint tables) will be built up over time, an aggressive aging algorithm will also be employed to prevent a lot of stale routing information being retained. Having said that: where routes have been learned through past traffic, and this data is recent, then direct routing should be used. Those L that could be routed (likely to be mainly single line one to one "talk" L) that, anyway, happen sufficiently infrequently that, should they need to be flood routed (because no route has been learned yet), it is a small cost overall. =head1 Messages A message is a single line of UTF8 encoded and HTTP escaped text terminated in the standard internet manner with a . Each message consists of a L and a L. The two sections are separated with the '|' character. It follows that these characters (as well as non-printable characters, , and a small number of other reserved characters) can only be sent escaped. This is described further in the L and L. Most of this document is concerned with the L, however some L which all implementations should issue and must accept are described. =head1 Applications In the past messaging applications such as DX Cluster software have maintained a fairly strict division between Ls and Ls. This protocol attempts to get away from that by deliberately blurring (or, in some cases, removing) any distinction between the two. Applications that use this protocol are essentially all peers and therefore the only real difference between Ls and Ls is that a node has one or more listeners running that will, potentially, allow incoming connections from other Ls, Ls or Ls. These routable entities are called Ls. Any application that is a sink and/or source of data; is capable of obeying the protocol message construction rules and understands how to deduplicate incoming messages correctly can operate as a routeable entity or L in this protocol. It is called an L. An L is called a L if it accepts connections from Ls and is prepared to route messages on their behalf to other Ls or Ls. In addition it may provide some other, usually simpler, interface (eg simple telnet access) for direct user access. Acting in the protocol, on their behalf. The concept of an L has been invented because modern clients are capable of being more intelligent than simple character based connections such as telnet or ax25. They also wish to be able to distinguish between the various classes of message, such as: DX spots, announces, talk, logging info etc. It is a pain to have to do it, as now, by trying to make sense of the (slightly different for each piece of node software) human readable "user" version of the output. Far better to pass on regular, specified, easily computer decodable versions of the message, (i.e. in this protocol) and leave the human presentation to the application. It also helps to modularise the various interfaces that may be implemented such as the legacy, character based connections of existing PC protocol based nodes. They should be treated as local clients, in fact as Ls, B as peers in this protocol. It is likely that, in order to do this, some extra Ls will need to be defined at application level. =head1 Definitions In this document we use a number of terms that need to be defined. =head2 Terminal A L is a routable entity, in other words: a callsign or service that can be routed to, that lives at one or a few Ls. =head2 User A L is a connection to a L (that allows such connections) that does not occur in protocol. All Ls shall be identified with a name of up to 12 characters in the set [-0-9A-Z_]. All messages have to be routed via the L to which this L is connected. =head2 Endpoint An L is a connection to a L that uses the protocol. From a routing point of view, it is indistiguishable from a L. The L is responsible for creating and decoding well formed protocol messages. An L does not route beyond the immediate L(s) to which it is connected. It may also be a L connected to a L which provides some addressable service (such as a database) that can be queried. =head2 Node A L is connected to other Ls. It is responsible for routing messages in protocol from other Ls or Ls, whether directly connected or not. Optionally, a L may provide other interfaces, such as direct L connections or legacy PC protocol speaking DX Clusters. =head2 Channel A L is a L address that is not a L. It is (unless qualified by a L) broadcast on all a Ls interfaces unless preventing by some filtering or other local policy on that L. =head2 Service A L is application that either plugs into or connects as an L to a L. It is an application that, in effect, is a database. In other words: queries are sent to the L and it sends back a reply. =head1 Routing Section The application that implements this protocol is essentially a line oriented message router. One line equals one message. Each line is effectively a datagram. It is assumed thatLs are connected to each other using a "reliable" streaming protocol such as TCP/IP or AX25. Having said that: in context, L in this protocol could be multi/broadcast, either "as is" or wrapped in some other framing protocol. Although the physical transport between Ls is reliable, the actual message is unreliable, because this is an unreliable, best effort, "please route my packets through your node" protocol. There is no guarantee that a message will get to the other side of a mesh of Ls. There may be a discontinuity either caused by outage or deliberate filtering. However, as it is envisaged that most L will be flood routed or, in the case of directed L (those that have a L containing a L of some kind) down some/most/all interfaces showing a route for that direction, it is unlikely that L will be lost in practice. Assuming that there is a path between all the Ls in a network, then it is guaranteed that a message will be delivered everywhere, eventually. It is possible (indeed likely) that copies of a message will arrive at Ls more than once. Ls are responsible for deduplicating those messages using the information in the L. =head2 Field Description All fields in the L are compulsory except the L field. If it is missing so is the separating comma. The L field is incremented on receipt of a message on a node. Fields are separated by the comma ',' character with the last field required followed by the vertical bar '|' character. The characters allowed in the routing section are restricted. Any invalid characters in any field will cause the whole message to be silently dropped. More detailed descriptions of the fields follow: =over =item B This is a compulsory field. It is the name of the originating node. The field can contain up to 12 characters in the set [-A-Z0-9_/] in any order. Higher layers may restrict this further. The field must not be changed by any other node. =item B This is the Group (or Channel) to be used for this data. It is compulsory. It is a string of up to 12 characters in the set [-A-Z0-9_/] in any order. Optionally, for extra routing to a particular L connected at a specific L, or even a particular L in a L, it may have another 12 character string in the same set, concatenated with the first string. The two strings are separated by a ':' character. For example: DX # the DX group GB7DJK # the node GB7DJK G1TLH # the user or endpoint G1TLH GB7DJK:G1TLH # the user G1TLH at GB7DJK DX:G1TLH # the user G1TLH in the DX group This field can contain either a L or some other string which is interpreted as broadcastable group address. Any message that has a L that is not recognised as a L must be broadcast. This means that messages to callsigns, for whom no specific routing information is available, will be found by means of a broadcast. Hopefully this will cause some kind of activity o.b.o that callsign will allow routing tables to be gathered that narrow down the scope of any future message to that callsign through the network. Remember that not all Ls may pass every L field, depending on local policy. =item B This is a compulsory field. It is a 10 hexadecimal digit string which consists of a day no (1-31), a flag to indicate NTP syncronisation in use, seconds within that day (0-86399) [total of 6 hex digits] that are concatenated with a sequence number (0-65535) [4 hex digits] making the total of 10 hexadecimal digits. The date portion is constructed as: my $date = ((((gmtime)[3] << 1) | $ntpflag) << 18) | (time % 86400); The sequence number is simply an unsigned short (or 16 bit) number starting at 0. Each message originated at this node will increment the sequence number. =item B This is a compulsory field. It is the number of hops from the originating node. It is incremented immediately on receipt and before determining its value. So the originating node sends a message with a L of 0, the neighbouring nodes must increment this field before passing it on to higher layers for onward processing. Implementations may have an upper limit to this field and may silently drop incoming L with a L count greater than the limit. =item B The L field is optional. When present, it represents a L at the originating L. If it is missing then either it is not relevant or it is assumed to be the L. =back =head2 Routing It is assumed that nodes will be connected in a looped network with more than one route available (in many cases) to another node. In anycase, most traffic is not directed, but broadcast to all users on all nodes. Each message is uniquely identified by the (L,L) tuple. The basic system will learn which interfaces can see what nodes by looking at the tuple and merging that with the L count. Each interface remembers the latest L with the lowest L for each L that arrives on that interface. It also remembers the number of L for that L that has been received on that interface. Any message for onward broadcast is duplicated and sent out on all interfaces that it did not come in on. Any message that is directed to a particular node will be sent out on the "best" interface based on routing information gathered so far. If there is more than one possible route then, depending on network or local policy, the message may be duplicated and sent on other interfaces as well. =head2 DeDuplication On receipt of a message, its unique tuple (L,L) is checked against a hash table. If it exists: the message is silently dropped. If it does not exist in the hash table then the tuple is added. The hash table is periodically cleaned, removing tuples that have expired. The length of time a tuple remains in the hash table is implementation dependant but could easily be several days, if required. This mechanism only ensures that a message broadcast around the network travels the least distance and through the fewest nodes possible. It is up to higher layers to make sure that data carried is not, itself, duplicated! =head2 Examples # on link startup from GB7BAA (both sides hello) GB7TLH,ROUTE,3D02350001,0|HELLO,Aranea,1.2,24.123 GB7BAA,ROUTE,3D02355421,1|HELLO,Aranea,1.1,23.245 # on user startup to GB7TLH GB7TLH,ROUTE,3D042506F2,0,G1TLH|HELLO,PClient,1.3 # on user disconnection GB7TLH,ROUTE,3D9534F32D,0,G1TLH|BYE # a talk (actually 'text') message to a user (some distance away # from the origin node) GB7TLH,G8TIC,3D03450019,3,G1TLH|T,Hiya Mike whats happening? # a talk/chat/text message to a Group GB7TLH,VHF,0413525F23,2,G1TLH|T,2m is opening on MS # a ping to find the whereabouts and distance of a user from a node # the hex number on the end is the ping ID GB7TLH,G7BRN,1512346543,0,G1TLH|PING,9F4D # this effectively asks whether the user is on-line on a particular node GB7TLH,GB7BAA:G7BRN,1512346543,0,G1TLH|PING,35DE # A possible reply, same ID as ping followed by the no of hops on the # ping that was received thus telling you how far away it is. GB7BAA,G1TLH,1512450534,3,G7BRN|PONG,35DE,3 =head1 Command Section The L of the message contains the actual data being passed. It is called the Command Section because all commands are identified with a L each of which is implemented by the software using this protocol. Each (usually) is followed by one or more L. =head2 Tag The L consists of string of uppercase letters and digits, starting with a leading, uppercase, letter. Tags should be as short as is meaningful. Valid tags would be: DX PC23 ANN Invalid tags include: 1AAA dx Ann The L is separated from its data L by a comma ','. =head2 Fields All fields in any subsequent data shall be separated by a comma ','. All fields shall be HTTP encoded such that reserved characters (comma ',', vertical bar '|', percent '%', equals '=' and non printable characters less than 127 (or %7F in hex) [including newline and carraige return] are translated to their two hex digit equivalent preceeded by the percent '%' character. For example: "%0D%0A" is "". "hello%2C there" is "hello, there" This is not standard CSV, fields are not quoted (delimited with either ' or "). All national characters above 127 are UTF8 encoded in the standard perl 5.8.x way. It follows that all (perl) programs that are written according to this specification must say: use UTF8; A message (or line) is terminated with 0x0d 0x0a. Incoming L must be accepted even when terminated with just . Care must be taken to make sure that fields have any reserved characters encoded. In particular: it is perfectly permissible to have characters in a field - so long as they are escaped. Fields come in two styles: either simple fields (just containing data) or B=B pairs. Each pair must be separated from the next by a comma ','. The B must consist of the set of characters [a-z0-9_] (ie lowercase letters, digits and underscore), with a leading letter. The B must be HTTP encoded as specified above and can otherwise contain any character. There is no maximum size specified for a message. It is up to each implimentation to enforce one (if only for their own protection). =head2 Standard Commands There are a number of L which must be accepted by all implementations. =over =item B HELLO,,,, Command sent on connection to another node. Both sides send their information to the other. All the possible arguments are optional, although some of the arguments should be sent in order to help diagnose problems. This command is broadcast. =item B BYE, Command sent to all connections when the software is shutting down. This is sent by the node just before shutdown occurs. This is really only used to help the network prune its routing tables. It isn't a requirement. The field is optional. =item B DISC,, Command sent when a node has disconnected from this node. This message is sent when an interface shuts down. It need not be sent if a L from an interface for that node has just been received. This command should be broadcast. The is mandatory and is the name of the interface that has just disconnected. =item B PING,, Command to send a ping to a node or user. This command is used both by the software and users to determine a) whether a node or user exists and b) how good the path is between them. The is a unique string which is usually the hexadecimal equivalent of an integer that is incremented every time it is used. But it can be anything that will identify this ping using the tuple (L,) as unique. =item B PONG,,, Command to reply to a ping. This is sent as a reply to an incoming ping command. The is the one supplied and the is the number of hops it took for the ping to arrive. =item B T, All implementations must be able to send "text" (encoded as specified in L). There would be little point in doing all this otherwise! =back =head1 AUTHOR Dirk Koopman, G1TLH, Edjk@tobit.co.ukE =head1 COPYRIGHT AND LICENSE Copyright 2004-2005 by Dirk Koopman, G1TLH This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself. $Revision$ =cut